Week 7 & 8

I spent the last two weeks getting ready for the formative submission. I had a lot of stuff to catch up on that I neglected to do. Take my CPJ, for instance. I had to edit the photos that were shot for the CPJ because it had been put on hold for a few weeks, and I was unable to update them on a regular basis. Additionally, there was a repository where I needed to upload content, organise my reading list, and finish my catalogue of making. It's a lot.

The project is moving very slowly, but for the time being, I'm mostly focused on completing the deliverables, thus ideation has been put on pause. Time seems to be passing by quickly, and there seems to be a lot to do but not enough time. This just serves to highlight the need for us to always get started on our work early and to break our poor habit of waiting until the last minute.

My priorities are also not always in the proper places; I spend a lot of time working rather than doing my coursework. Although I am aware that I should be concentrating on my studies full-time as I am effectively a full-time student, I also think that the experience obtained from working on a real project is just as valuable.

Having stated that, I'd want to discuss the lessons I learned while working on a project. The project, known as Apefest 2023, is essentially an event organised by the renowned blockchain business BAYC, which is also the creator of the Bored Apes NFT, and it will take place in Hong Kong in November. The event consists of two parts: an exclusive event that was only open to Bored Ape NFT holders, and an open-house day that anybody can purchase tickets for to experience what it's like to be a part of the BAYC community.

The Ask, in my perspective, amounted to organising a big networking event for NFT holders, and it was undoubtedly to make it enjoyable and "exclusive" for the members to attend. Many more "ask" were made, but that's not really important in this particular situation.

In relation to my project, in which I discussed brand experience, I believed that my creations should, at the very least, evoke a feeling in viewers. The experience can be positive, negative, odd, or anything else that my narrative wants it to be. Even while the limelight is the primary prototype, the surrounding components and presentation are just as important in creating a comprehensive experience.